EgoAnt Productions Inc. is a small development company with over ten years experience in web, application, and game development.

Tiny, industrious, and agile, we provide solutions for small businesses that are both affordable and professional.

AS3: Simple Light and Shadows

Game developers spend a lot of time thinking about light. The reason is simple: light can make or break a game. Light can be used both for effect and as a gameplay element- darkness can be used to mask enemies and provide surprise, and simple effects like a flash of white coupled with a clap of thunder can provide a sense of mood.

In this tutorial I will be going through some basic tactics for creating light and shadows in an ActionScript 3 based Flash game.

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ScoreBOT

ScoreBOT will crush you

What is ScoreBOT? He's half angry abusive metal and half Twitter API experiment. I started the project with the idea that it would be great to have a single Twitter account that could announce scores from several games, it grew a bit from there.

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Fatal Parsec: Utility Beam Video

This video shows an early build of Fatal Parsec showing the Utility Beam in action. In this video, the player (me) grabs a couple asteroids and throws them around a bit.

I feel that it is probably worth noting that most of the sound effects, music, and even graphics are temporary, and will probably be changed before the final release.

 
Fatal Parsec: Artwork Update

It seems as if almost everything came together this last week and I am very excited about it all. My xbox 360 is back in the house, and my initial tests with Fatal Parsec are coming along well.

In addition the two artists who are working on the project, Traci Cook and Jim Jansen, both delivered some fantastic work for the project this week. I am impressed with their talent and professionalism. I created a Sprout to show off their work. (below)

You may notice I gave them the equivalent of cocktail napkin sketches and they delivered my ideas exactly as requested. I can only hope that my own coding / design skills can keep up.

- Aaron

 
Bad Market, Good Games
Is there sunshine in indie developers future?

2008 was a tough year, and 2009 is even worse so far. Thousands of layoffs, economies crashing, financial uncertainty abounds... It's a pretty fantastic time to be a gamer.

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