|What the iPad Means for Indie Games|
After months of speculation Apple has finally announced the iPad and its reception is exactly what you would expect from a major Apple product announcement - a blend of everything from people ready to trade their children for one to disgust and disappointment.
But there is no denying that Apple's loyal followers will drive the sales of this tablet up beyond that of any other tablet on the market, and that means there is another app gold rush coming. With that rush will come a barrage of new games and a mountain of money... But not necessarily for independent game developers.
So what can indie devs expect from the new device?
First let's examine the good news:
And now the bad news:
The tablet format seems to be gaining ground: whether it is the Amazon Kindle, the HP Slate, or any one of the numerous Android tablet devices. Whether or not the public want these devices, tech companies want to sell them to us. If there is anything I've learned from Hollywood movies and video games, it's that in the future we'll all want to be carrying around tablets.
This is good news for independent developers in many ways, since it gives us the opportunity to create new and experimental experiences that might be considered too high risk for bigger developers. The tablet format in general means that many types of group/party games are possible that just wouldn't work on an iPhone or other smaller device or a laptop. For example, a tablet could replace the game board of many common family games such as Monopoly, Chess, and Risk.
While I am generally miffed about the lack of Flash support, I'm excited about what the iPad means for gaming. Just as the iPhone brought the idea of smart phones to the masses, the iPad could potentially elevate the tablet market. And while I'm not terribly impressed with the iPad in general, I do like the idea of a nice big touch screen device that can be passed around easily as a gaming device.
About Aaron Clifford Last Updated on Thursday, 28 January 2010 00:58