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Lookin' Back on the Track for a Little Green Box
This morning in my inbox there was a link from a friend to a new contest being held by Microsoft. Apparently they are giving away an X-Box, and he wants one. In the interest of keeping up with the Joneses, or in this case Wuensches, this has made me want to win the contest as well. The contest is a clever little marketing gimmick designed specifically to generate buzz e-mails in massive quantities. It's sort of an online game of tag. You send out an e-mail to someone and they are given the opportunity to send out an e-mail to someone else. You have to wait to be tagged by someone, and the only way new tags get introduced into the system is if new people sign up. It is almost devilish in its simplicity.

So I am hoping that the regular readers of my blog (both of you!) will take the time to visit www.xbox.com/tag and register yourselves in the contest. Then, once you are registered send me a tag at egoant@egoant.com. The more tags I gt the more times I am entered in the contest, and the better my chances are of winning. As well, the more tags you send out, the more times YOU will be entered in the contest, and if you win the X-Box then I can grab a few beers and come by your place and play.

I have a little news this morning, last night I finished programming the first game I have ever been paid to build. The price tag on the game was a pathetic $250 US, and I spent over 40 hours working on the game in total. Hmmm, let's see, 250 divided by 40, that works out to $6.25 an hour! Well, it was more fun than flipping burgers. Of course, if you now factor in the ten or so hours I spent trying to get payment for the prototype, plus the additional time I spent dealing with their random changes, and then add in the time and effort that I know it's going to take to get final payment out of this sketchy client... Well, let's just say that there's no way I'm going to be making a living at this unless I decide to mortgage a nice carboard box in the river valley.

EgoAnt | 6:57 AM | Comments (0)

May 6, 2004
 

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