I admit it. I gave up. I thought Fatal Parsec was going to be great, but then I saw an article about the average profits on the XBox Indies platform and put Fatal Parsec on the shelf.
But now I am resurrecting it as an HTML5 game for the web and possibly iPad. You can test a demo of the new and improved engine using the link in the badge below.
I am still trying to decide on a name for it, though. Fatal Parsec is too obscure, it doesn't really have a call to action. If you have any suggestions, please leave them in the comments below.